Injury & Dying

Once HP are depleted in #RedHack further damage spills over into CON. Upon taking CON damage a character must make a CON test to keep fighting.

Once incapacitated, a character’s fate is determined by the downed table:

* this save is made on your CON value before the damage was dealt.

Characters without a CON score roll a d6 on the table, subtracting one if they receive magical healing, adding one if they are left for dead.

Characters with CON base their result on their total CON lost. If they are magically healed, the healing restores CON before HP (this is the only time magical healing can directly restore CON). If they are left for dead they take a further 1d6 CON damage before consulting the table.

Exhaustion, Wounds and Injuries are all types of Burden, which affect encumbrance. Most PCs become encumbered when they have three Burdens, fewer if their CON is reduced, so these are a significant problem.

Infections follow the disease rules – I should write up a standard one.

A Doomed character may be dead instantly, they maybe expire after having time to say a few words to their tearful companions, or they may slip into a coma and linger for days – but in any case they are at least en route to the Hinterlands, and will die unless drastic measures are taken.

Healing from Wounds & Injuries

During downtime PCs heal 1d6 CON per week naturally, and this number can vary based on the quality of their lodgings – a stay at the Temple of Chardastes under the care of the healers there might yield as much as 4d6 CON/DT.

Full bed rest increases this number by a flat +6 in any case.

After rolling, the PC can spend any excess on overcoming Wounds & Injuries. They may also wish to sacrifice some of their CON to finish healing from an Injury – rising from their sickbed a little earlier than is prudent, and venturing back into the field shaky as a result.