Lodgings
Trying to make upkeep costs interesting and characterful by making where a PC rests their head a meaningful choice.
Trying to make upkeep costs interesting and characterful by making where a PC rests their head a meaningful choice.
An exploration of Red Hack character advancement.
In games of The Red Hack, when is damage short term, long term, mortal, or life-changing?
I start working on wilderness travel mechanics for The Red Hack.
I look for ways to streamline carrying capacity in The Red Hack.
A major change to D&D combat for The Red Hack – introducing reactions to allow PCs and monsters to act out of turn.

I look at a method for streamlining downtime resolution for The Red Hack.
