Lodgings
“…whenever anyone came to inspect it before purchase, the caretaker used to praise the house in the words that Nuth had suggested. “If it wasn’t for the drains,” she would say, “it’s the finest house in London,” and when they pounced on this remark and asked questions about the drains, she would answer them that the drains also were good, but not so good as the house.”
—Lord Dunsany, How Nuth Would Have Practiced His Art Upon the Noles
The upper part of the range of the d20 roll used to resolve #downtimes in the previous article determines whether the downtime was particularly successful or unsuccessful.
The lower part, indicating an average result, provides space for other complications, and consists of a seperate 1-8 table written for each available lodging, such as the default lodging of the campaign:
A Room at the Inn
An unpretentious room at a local inn, with a small fire in the grate. Recovery Rate: 1d6 CON/DT Ameneties: None. [Some kind of bonus to hiring retainers might be appropriate if we envision the inn as a clearing house for would-be adventurers.]
1-5: Pay Your Tab – 100cn upkeep (+50 per retainer) 6: Petty Theft – the cheapest gem, jewellery or other small treasure is taken. 7: Disturbed Sleep – Rowdy patrons reduce base recovery rate to 0 this DT. 8: Nemesis – If an enemy is looking to harm the PC, they gain access to the Inn.