Valinard's Tower

downtimes

On the one hand, writing #downtimes has been one of the most rewarding parts of running games with #RedHack. On the other, it’s also the most time-consuming and demanding, equivalent to prep for the game itself.

So as well as providing for a range of downtime activities and results, I’m looking for ways to reduce bookkeeping.

In a addition to resolving downtime actions, I like the idea of Lodgings: Allowing PCs to trade upkeep costs for ameneties and the security of their possessions and persons, but there’s a risk of ending up with many steps of bookkeeping for each character – deducting upkeep, checking for illness, robbery, poor maintenance of equipment and so on, applying any perks, before even getting into downtimes and having to design progress clocks and roll for complications.

How much of this can we concentrate into one roll?

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I'm looking at rules for #downtimes, in particular the creation of minor magical items. I'm happy with magic items being born and not made, but for consumables such as potions and scrolls I want PCs to be able to make them during downtime, but need to limit supply.

In the 1E DMG Gary requires monster parts for potions, scrolls and spell research. This is clearly a way to drive players back into the dungeon and keep supply linked to risk.

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