Tarot for Downtimes
Toying with an idea of using tarot cards instead of dice for Downtime resolution.
“For this my lamp is lit, to the grief of the owls, and often burns till lark-song.”
—Lord Dunsany, The Charwoman's Shadow
Toying with an idea of using tarot cards instead of dice for Downtime resolution.
Trying to make upkeep costs interesting and characterful by making where a PC rests their head a meaningful choice.
An exploration of Red Hack character advancement.
In games of The Red Hack, when is damage short term, long term, mortal, or life-changing?
Class abilities for Fighters & Thieves in The Red Hack.
I start working on wilderness travel mechanics for The Red Hack.
Exploring how the under/over system of d20 rolls provides us with information on how well a character succeeded, and ways to use this extra information.
I look for ways to streamline carrying capacity in The Red Hack.
I talk about one of the biggest changes I made to the Black Hack – replacing straight rolls under ability with under/over rolls to reintroduce variable difficulty to tests.
I think about what we mean when we talk about Magic, with an eye to designing magic systems for RPGs and considering how magic is presented in D&D.