Valinard's Tower

“For this my lamp is lit, to the grief of the owls, and often burns till lark-song.”
—Lord Dunsany, The Charwoman's Shadow

Toying with an idea of using tarot cards instead of dice for Downtime resolution.

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Trying to make upkeep costs interesting and characterful by making where a PC rests their head a meaningful choice.

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An exploration of Red Hack character advancement.

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In games of The Red Hack, when is damage short term, long term, mortal, or life-changing?

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Class abilities for Fighters & Thieves in The Red Hack.

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I start working on wilderness travel mechanics for The Red Hack.

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Exploring how the under/over system of d20 rolls provides us with information on how well a character succeeded, and ways to use this extra information.

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I look for ways to streamline carrying capacity in The Red Hack.

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I talk about one of the biggest changes I made to the Black Hack – replacing straight rolls under ability with under/over rolls to reintroduce variable difficulty to tests.

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I think about what we mean when we talk about Magic, with an eye to designing magic systems for RPGs and considering how magic is presented in D&D.

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