Valinard's Tower

“For this my lamp is lit, to the grief of the owls, and often burns till lark-song.”
—Lord Dunsany, The Charwoman's Shadow

A major change to D&D combat for The Red Hack – introducing reactions to allow PCs and monsters to act out of turn.

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I look at a method for streamlining downtime resolution for The Red Hack.

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I look at scroll creation rules for The Red Hack and a system using ground gemstones for inks, tying their colour to particular schools of magic.

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Some initial thoughts on Machine Learning and procedurally generated images, erroneously referred to as “AI art”.

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My partner and I create a random gemstone table for The Red Hack.

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First pubished 31 December 2020. I talk about my preference for unique descriptive 'experiences' over undifferentiated XP.

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From my previous blog, first published in 2021. I talk about character death, Ben Laurence's creation of Ushanpoor, and how it affected the depiction of death & haunting in my game.

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Layman's legal analysis of the OGL scandal, arguing that a contract can be irrevocable even if it does not explicitly use the word 'irrevocable'. We make contracts we cannot revoke every day, without explicitly using that word.

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My layman's legal analysis of the OGL scandal, and the inadequacy and incoherence of Hasbro's first response.

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I share some of the wisdom and unique perspectives of my friend and one of my design & DMing mentors.

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