Reactions
A major change to D&D combat for The Red Hack – introducing reactions to allow PCs and monsters to act out of turn.

“For this my lamp is lit, to the grief of the owls, and often burns till lark-song.”
—Lord Dunsany, The Charwoman's Shadow
A major change to D&D combat for The Red Hack – introducing reactions to allow PCs and monsters to act out of turn.

I look at a method for streamlining downtime resolution for The Red Hack.

I look at scroll creation rules for The Red Hack and a system using ground gemstones for inks, tying their colour to particular schools of magic.
Some initial thoughts on Machine Learning and procedurally generated images, erroneously referred to as “AI art”.
My partner and I create a random gemstone table for The Red Hack.

First pubished 31 December 2020. I talk about my preference for unique descriptive 'experiences' over undifferentiated XP.
From my previous blog, first published in 2021. I talk about character death, Ben Laurence's creation of Ushanpoor, and how it affected the depiction of death & haunting in my game.
Layman's legal analysis of the OGL scandal, arguing that a contract can be irrevocable even if it does not explicitly use the word 'irrevocable'. We make contracts we cannot revoke every day, without explicitly using that word.
My layman's legal analysis of the OGL scandal, and the inadequacy and incoherence of Hasbro's first response.
I share some of the wisdom and unique perspectives of my friend and one of my design & DMing mentors.